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Judge Dredd

Director: Pete Travis

Visual Effects: M11FX

VFX Supervisor: Jon Thum

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Dredd

In a violent, futuristic city where the police have the authority to act as judge, jury and executioner, a cop teams with a trainee to take down a gang that deals the reality-altering drug, SLO-MO.

Visual Effects

To achieve the unique look, the VFX team used a combination of 3D scans, particle simulations, and slow-motion photography. In addition to the Slo-Mo effects, they also developed complex cityscapes to depict the massive scale of Mega-City One, filled with towering, futuristic structures. Despite the film’s relatively modest budget, the VFX successfully enhanced the immersive, oppressive environment, complementing the film’s intense, brutal tone. The visual effects were praised for their artistry and contribution to the overall storytelling, helping Dredd stand out as a distinct and visually engaging sci-fi action film.

Story

In Dredd (2012), the future is bleak, with crime rampant in Mega-City One, a vast, lawless metropolis. Judge Dredd, the city’s most feared law enforcer, is assigned to evaluate rookie Anderson, a psychic with untapped potential. The two respond to a call in Peach Trees, a massive slum tower controlled by drug lord Ma-Ma, who distributes a powerful narcotic called Slo-Mo.

After arresting one of Ma-Ma’s enforcers, Dredd and Anderson are trapped in the tower when Ma-Ma locks it down and orders her gang to kill them. Battling their way through waves of criminals, Dredd and Anderson must survive and reach Ma-Ma. Anderson’s psychic abilities play a crucial role, though her inexperience puts her at risk. In the end, Dredd confronts Ma-Ma, restores order, and Anderson passes her evaluation.

Director: Pete Travis
Visual Effects: M11FX
VFX Supervisor: Jon Thum